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Phosphorus Engine
[INFO] A lightweight, modular 2D/2.5D game engine built from scratch in C++17. Phosphorus keeps gameplay code portable across Game Boy Advance, PSP, Windows, and Linux, with platform-specific rendering and hardware support behind a shared interface.

Music videogame developed in Unity
[INFO] I developed a rhythm-based music game for a reggaeton artist, handling music integration, core mechanics, beat-matched input, scoring, UI design, performance optimization, data persistence, and WebGL builds. I worked closely with the artist, modelers, and designers to align with the creative vision.